/*
 * texObj.cpp
 *
 *  Created on: 09/11/2008
 *      Author: zezim
 */

#include "texObj.h"

TexObj::TexObj() {

}

TexObj::~TexObj() {
}

TexObj::TexObj(GLuint t, vector< pair<int, Point2> > c, int w, int h, int ct) {
   tex = t;
   coords = c;
   width = w;
   height = h;
   inverted = false;
   if (w > h) {
	   inverted = true;
   }
   count = ct;
}
